Decks, cards, and lanes
Create decks, cards, and custom lanes for work such as features, bugs, polish, and spikes, then filter work by milestone on a shared web board.
Brainloot is a game-development project management workspace with browser-based boards, focused task workflows, Discord intake, mobile access, and a Unity editor bridge. It helps solo developers and game teams organize work, connect tasks to Unity scenes, and coordinate progress from one shared board.
Brainloot is a project-management workspace for game teams. It combines a browser-based board with decks, cards, lanes, milestones, and a personal My Hand workflow for organizing work from early ideas through release.
The web board remains the system of record while the product extends task work into daily execution. Focus Mode provides a concentrated checklist view, and the Unity Bridge can show the same Hand, lanes, and Scene pins inside the editor. Discord intake and mobile access support feedback and updates without making chat or a phone the primary tracker.
Create decks, cards, and custom lanes for work such as features, bugs, polish, and spikes, then filter work by milestone on a shared web board.
Pull a small active set of tasks into My Hand with a work-in-progress limit so the wider board remains available without becoming the daily focus.
Open a full-screen Hand with a checklist, comments, and timer for concentrated implementation or production work.
Attach cards to Unity GameObjects, prefabs, or scripts and open the related work from Scene View. Unity Bridge is currently in early beta.
Turn Discord feedback and commands such as /bug and /feature into tracked cards, keeping community intake connected to the board.
Use milestones, reports, and a shared mobile board to track shipping progress, review what is stuck or completed, and check or comment on work away from the desk.
Capture features, bugs, polish tasks, and technical spikes in decks and lanes, then use milestones to organize work toward a release or playtest.
A developer can pull only the current tasks into My Hand, open Focus Mode for a checklist and timer, and leave the rest of the board out of the immediate work session.
While editing a Unity scene, attach a task to the relevant GameObject, prefab, or script and reopen that card from Scene View instead of maintaining a separate local note.
Collect player or tester feedback through Discord commands such as /bug and /feature, turning selected reports into cards on the team board.
Use the shared board on a phone to check Hand, comment on tasks, and keep up with team progress while away from the development workstation.
Brainloot keeps the web board as the system of record. Teams capture work as cards and decks, pull a small active set into My Hand, and can use Focus Mode for checklist-based work with comments and a timer.
Unity Bridge is in early beta. It mirrors Hand, lanes, and Scene pins in the Unity editor, where cards can be attached to GameObjects, prefabs, or scripts and opened from Scene View. Unreal Bridge is described as coming next.
Yes. Brainloot has a free plan with a browser-based board, Hand and Focus Mode, Unity Bridge and Scene pins, Discord intake, mobile access, and stated workspace, deck, and active-card limits. Paid Pro and Team plans are available when users need more capacity or seats.
Brainloot is positioned for solo developers, indie and small game teams, game jams, and student teams. Larger teams can use guilds, shared decks, milestones, roles, and paid seats, while organizations needing heavy shot-pipeline or GDD functionality may need to retain another tool.
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