Editor-integrated assistant
Use the in-editor Assistant for project-aware help that is grounded in Unity-specific context and designed for game development workflows.
Unity AI is an in-editor assistant and workflow suite for Unity game development. It helps users automate tasks, generate assets, and connect third-party AI tools inside the editor or from an IDE.
Unity AI is Unity’s in-editor AI suite for game development. It combines an agentic Assistant, an AI Gateway for connecting verified third-party agents, and an MCP Server for use from an IDE or preferred application.
The product is positioned around Unity-specific workflows: it is project aware, grounded in Unity context, and intended to help with task execution, asset creation, and editor actions. The source also notes that users can choose among Unity Lite, Unity Default, and Unity Ultra depending on the level of help needed.
Use the in-editor Assistant for project-aware help that is grounded in Unity-specific context and designed for game development workflows.
Choose between Unity Lite, Unity Default, and Unity Ultra depending on whether you want quick help, general-purpose assistance, or support for more complex multi-step tasks.
Connect verified third-party agents directly through the AI Gateway without leaving the Unity editor.
Bridge Unity to your IDE or preferred application with the MCP Server for a more direct external workflow.
Turn designs, images, and visual references into project-ready assets and playable scenes.
Review and control AI output with undo support, AI-generated asset tagging, and permissions for agent autonomy.
Use the Assistant when you need help inside an open Unity project and want responses grounded in your scene, GameObjects, and editor context.
Use AI Gateway to connect a verified third-party AI agent directly in the editor without consuming Unity credits.
Use the MCP Server from your IDE or another preferred application when you want Unity access outside the editor.
Use the asset generation workflow to convert design references, images, and visual concepts into project-ready assets or playable scenes.
Use the review controls to undo changes, tag generated assets, and manage agent permissions when you want tighter oversight of AI output.
Unity AI gives access to an in-project agentic assistant built for Unity workflows. The page also describes two ways to connect external tools: AI Gateway inside the editor and the MCP Server from an IDE.
Personal Edition users can start with a free trial of Unity AI, which includes 1,000 credits for 14 days. Pro, Enterprise, and Industry subscribers have Unity AI included in their paid plans and can install the Assistant package to get started.
The source says Unity AI requires Unity 6.0 or newer, the AI packages to be installed, acceptance of the in-editor terms, and the local project linked to a Unity Cloud project.
Yes. The page says you can use Unity AI on an existing project as long as it uses Unity Editor 6.0 or newer.
No. The page states that AI Gateway does not consume Unity credits, and the MCP Server also does not consume Unity credits.
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