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Anthroposcaper

Anthroposcaper is a browser-based tool for generating parametric 3D urban and architectural environments from drawn or DXF-imported 2D plans. It helps architects, visualization artists, landscape designers, urban planners, and game developers apply tags and reusable 3D templates to repeated scene elements.

Anthroposcaper

Parametric 3D environments from 2D plans

Anthroposcaper is a browser-based parametric modeling application for turning 2D urban and architectural plans into 3D environments. Users can draw a plan directly in the editor or import a DXF, while topology is derived automatically from the intersections of lines. Faces and edges can then be described with tags, attributes, and reusable classes rather than visual programming nodes or code.

The 3D result is assembled from rules and templates made with the user’s own models. After configuration, Build 3D produces a scene with materials, textures, and junction geometry; edits to the source or a template can be recomputed across the result. The workflow is aimed at repeated environmental elements such as roads, sidewalks, curbs, fences, railings, paths, lawns, and terrain.

Key capabilities

Browser CAD workflow

Draw plans in a browser-based CAD interface with primitives, object snap, layers, user coordinate systems, editing tools, and full Undo/Redo. DXF and glTF/GLB files are supported for import and export where applicable.

Automatic topology

Regions are inferred from line intersections using automatic topology. Source objects remain intact rather than being split or merged, and edits can trigger a reactive rebuild.

Declarative rules

Attach custom tags and attributes to faces, edges, and objects. Tags expand into user-defined classes containing properties such as materials, textures, heights, and slopes.

Model-based templates

Create reusable templates from imported 3D models and configure their placement context, repetition, and deformation. The system lays matching elements along relevant edges.

Parametric scene generation

Generate a scene with materials, textures, and junction geometry by selecting Build 3D after configuring the plan and rules.

Local project storage

Keep projects, imported assets, and build results on the local device. Export a self-contained .asprj file for saving or moving a project between locations.

Practical use cases

  • Architectural and urban concept studies

    Create district or site concepts from a drawn or imported plan, using tags and attributes to describe roads, open areas, and other regions before generating a 3D scene for review or visualization.

  • Landscape and public-realm layouts

    Build reusable paths, lawns, curbs, fences, and related site elements from templates, then apply them repeatedly along the appropriate faces and edges of a landscape plan.

  • Architectural visualization

    Prepare environment scenes for rendering by combining a 2D layout with materials, textures, and custom GLB/glTF elements that need to repeat along streets or boundaries.

  • Game environment development

    Construct game environments with repeated roads, barriers, and other urban elements from a structured plan, allowing shared tags or templates to be adjusted across the scene.

Pros and Cons

Pros

  • Converts ordinary drawings into repeatable 3D environment elements through tags, classes, and templates.
  • Combines a browser CAD interface with automatic topology and declarative rules instead of requiring nodes or code.
  • Supports user-provided GLB/glTF models for configurable curbs, fences, railings, and other complex geometry.
  • Keeps projects and imported working data locally and packages project content in a self-contained .asprj file.

Cons

  • The application runs in the browser, so projects kept only in browser storage can be lost if site data is cleared, private browsing is closed, or the user changes browser or device; exporting .asprj files is recommended for backup.
  • The Free plan is limited to personal and noncommercial use; commercial use requires a Pro period.
  • The topology workflow derives regions from line intersections in top view, with height carried by the source objects, so it is not presented as unrestricted solid modeling.

FAQ

How do I start a project?

Anthroposcaper runs in a web browser without installation. You can draw a plan in the editor or import one from DXF, then assign tags and attributes, configure templates, and select Build 3D.

How does a 2D plan become a 3D scene?

The editor derives faces and edges from line intersections, applies the tags, attributes, and templates you define, and generates a 3D scene with materials. Changes trigger a background rebuild.

Can I use my own 3D models?

Yes. Complex elements such as curbs, fences, and railings can be imported as GLB/glTF models and configured as templates that are laid along matching edges.

Where is project data stored?

Projects are stored locally in the browser and can be exported as self-contained .asprj files containing the drawing, imported textures, meshes, materials, and class sets. The documentation recommends regularly saving to disk because browser storage can be lost when site data is cleared or when using another browser or device.

What are the available plans?

The Free plan includes all editor features for personal and noncommercial projects. Pro 1 costs 990 ₽ for one month and Pro 12 costs 9,900 ₽ for twelve months; both add commercial use, and the pricing page states that subscriptions do not renew automatically.

Quick Facts

Category
Design tool; 3D modeling; Architecture and urban planning
Platform
Web application running in a browser
Primary users
Architectural visualization artists, architects, urban planners, landscape designers, and game developers
Input workflow
Draw in the editor or import a DXF; assign tags and templates
3D assets
User-provided glTF/GLB models for templates
Pricing
Free for personal and noncommercial projects; Pro 1: 990 ₽/month period; Pro 12: 9,900 ₽/12 months; no automatic renewal stated

Альтернативы Anthroposcaper