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Vincentt

Vincentt is a WebAR and interactive camera-experience platform that uses an AI agent to turn creative files or local projects into browser-based experiences. It helps creators, studios, agencies, and teams preview, publish, and operate camera interactions through a link without requiring an app.

Vincentt

Interactive camera experiences built for the web

Vincentt is a platform for creating, previewing, and publishing interactive camera experiences and WebAR on the open web. Its AI agent can work from creative files such as PSDs, Blender scenes, Figma files, storyboards, or sketches, turning them into browser-based experiences that use the phone camera without requiring a dedicated app.

The workflow combines file-based creation with phone testing and web publishing. Creators and teams can preview an experience through a QR code, share it through a link, and manage releases, analytics, domains, traffic, and storage in the Vincentt console. The platform also supports a local-first React and react-three-fiber development workflow through its SDK and command-line tool.

Features

File-based AI building

Use an AI agent to turn PSDs, Blender scenes, Figma files, storyboards, or sketches into working camera experiences on Vincentt's camera foundation.

Camera tracking

Create browser-based experiences that respond to hand movement, faces, body pose, gestures, and person segmentation.

Real-phone preview

Preview an experience through a real phone camera by scanning a QR code, and pin feedback directly on the live view.

Link-based WebAR publishing

Publish an experience to a browser-accessible link without requiring an app download; eligible paid plans can use a custom domain.

Post-launch operations

Manage projects, live releases, analytics, domains, traffic, and storage from a single console.

Developer workflow

Use a local-first React and react-three-fiber project with the @vincentt-xr/sdk, then preview and publish it with Vincentt's CLI.

Use cases

  • Camera games

    Build browser-based games that respond to hand or face movement, allowing people to play from a shared link without installing an app.

  • Brand activations

    Turn products, characters, or visual assets into interactive WebAR moments for campaign pages, social links, or other web placements.

  • Events and installations

    Create camera-led experiences for launches, festivals, stands, and other shared moments where visitors need quick browser access.

  • Music launches

    Develop interactive visuals that fans can enter through a link as part of a music release or promotional campaign.

  • Studio and agency production

    Work collaboratively across repeated client projects using shared seats, project workspaces, releases, analytics, and plan-based publishing capacity.

Pros and Cons

Pros

  • No app download is required for published WebAR experiences; users open them from a browser link.
  • The AI agent accepts familiar creative inputs, including PSD, Blender, and Figma files, rather than requiring every experience to start from code.
  • Real-phone preview, QR-based testing, and pinned feedback help teams evaluate camera behavior before launch.
  • The platform combines creation, publishing, version tracking, analytics, and usage monitoring in one workspace.
  • Free personal and team workspaces provide a way to start before moving to paid capacity or collaboration plans.

Cons

  • The site does not document complete browser, device, or camera-support requirements beyond modern mobile browsers and Safari on iPhone.
  • More advanced team capacity, traffic, storage, preview, and domain allowances depend on the selected plan.
  • The setup guide describes a developer-oriented local workflow for users who want to build with React, react-three-fiber, the SDK, and the CLI.

FAQ

How do people use a Vincentt WebAR experience?

WebAR experiences open from a link in a phone's browser, request camera access, and do not require an app download. The site says they run in Safari on iPhone and other modern mobile browsers.

What source files can be used to build an experience?

Bring PSDs, Blender scenes, Figma files, storyboards, or a sketch with clearly named layers and a short brief. Vincentt's AI agent uses those materials to build a camera experience on its camera foundation.

Can I test an experience on a real phone before publishing?

Yes. Vincentt provides a real-phone preview reached through a QR code while an experience is being built. Feedback can be pinned to the live view.

Is Vincentt available for free, and can teams use it?

Yes. The Free personal plan lets one creator publish one project at no cost, and a Free Team workspace supports up to three seats and one published project. Paid Creator, Studio, Agency, and Enterprise options are also available for larger or collaborative workflows.

What happens after an experience is ready to launch?

Published experiences are shared through a web link and can use a custom domain on eligible paid plans. Vincentt also provides versioned releases, analytics, and visibility into traffic and storage.

Quick Facts

Category
WebAR and interactive camera experience platform
Input workflow
PSD, Blender, Figma, storyboards, sketches, or local code projects
Tracking
Hand, face, and body tracking; gesture recognition and person segmentation
Delivery
Browser-based link with no app download required
Development stack
React, react-three-fiber, @vincentt-xr/sdk, and Vincentt CLI
Starting option
Free personal and team workspaces are available