Rigyd icon

Rigyd

Rigyd generates physically accurate SimReady 3D assets and worlds for robotics simulation from 3D models, images, or text. Exports OpenUSD and MJCF for Isaac Sim and MuJoCo.

Rigyd

Overview

Rigyd generates SimReady 3D assets and worlds for robotics simulation. It takes raw 3D models, images, or text descriptions and produces physically accurate output that can be used in simulation workflows instead of geometry-only files.

The published pages emphasize automatic enrichment for simulation: physics properties, collision geometry, semantic labeling, and simulator-friendly packaging in OpenUSD and MJCF. Rigyd positions this workflow for teams working in NVIDIA Isaac Sim, MuJoCo, Genesis, and related robotics environments.

Core capabilities

Multi-input asset creation

Upload raw 3D models, 2D images, or describe the asset in text. The site says no pre-processing or manual format conversion is required before upload.

Physics property estimation

Rigyd estimates density, friction, restitution, mass, center of mass, and inertia from the source content, using mesh volume, geometry, and a calibrated materials database.

Collision mesh generation

The pipeline generates collision geometry automatically with convex decomposition/V-HACD, which the site presents as optimized for simulation runtimes like PhysX.

Simulation-ready exports

Export SimReady assets in OpenUSD with USDPhysics schemas and in MJCF for MuJoCo. The homepage also says assets are Z-up, metric, and single rigid bodies, with URDF coming soon.

Validation and inspection

A 106-check validator and Omniverse asset validation report are part of the output flow, helping confirm structure before the asset is used in simulation.

Batchable world generation

The product is built to produce large volumes of distinct assets and scenes, including domain-randomization-friendly variations for robotics training pipelines.

Where Rigyd fits

  • Turn raw assets into SimReady files

    Convert existing CAD or mesh libraries into physically accurate simulation assets when you need more than just rendered geometry.

  • Build training data at scale

    Generate large collections of distinct objects and scene variations for domain randomization and robot policy training.

  • Feed Isaac Sim workflows

    Prepare Isaac Sim-compatible OpenUSD with physics schemas, collision geometry, and validation for robotics teams using NVIDIA’s stack.

  • Produce MuJoCo assets

    Create MuJoCo-ready MJCF assets when you need physics-aware objects for robot learning, testing, or evaluation.

  • Automate high-volume asset pipelines

    Support enterprise simulation programs that need API-driven batch creation of many assets and scenes across a catalog or warehouse-like environment.

Pros and Cons

Pros

  • Accepts raw 3D files, images, and text, reducing the need for manual preprocessing.
  • Automatically estimates physics properties such as mass, friction, restitution, center of mass, and inertia.
  • Generates collision meshes and exports validated OpenUSD and MJCF assets ready for simulation use.
  • Includes validation steps and an Omniverse validation report, which can help catch structural issues before deployment.
  • Supports batch processing and API access for larger asset volumes, which suits enterprise simulation pipelines.

Cons

  • The pricing page is not available, so the public site does not show standard plans or pricing details.
  • URDF is listed as coming soon, so teams that rely on URDF may need a different output path today.
  • The strongest evidence is for Isaac Sim and MuJoCo; support for other simulators is mentioned more lightly on the site.

FAQ

What inputs does Rigyd accept?

Rigyd accepts 3D models such as .glb, .fbx, and .obj, plus 2D images and text descriptions. The source pages say no pre-processing is needed before upload; the system handles geometry cleanup, physics estimation, collision mesh generation, and semantic labeling automatically.

What formats does Rigyd export?

Rigyd outputs OpenUSD assets with USDPhysics schemas and MJCF exports. The Isaac Sim page says the OpenUSD output includes PhysicsRigidBodyAPI, PhysicsMassAPI, and PhysicsCollisionAPI, and the homepage says URDF is coming soon.

How does the workflow work?

The source pages describe a fully automated pipeline. You upload a model, image, or text prompt; Rigyd renders views, estimates physics properties from geometry and materials, generates collision hulls, and then validates the result before download.

Who is Rigyd for?

Rigyd is positioned for robotics simulation, embodied AI, and robot learning/evaluation workflows that need physically accurate assets and worlds. The site specifically mentions Isaac Sim, MuJoCo, Genesis, and Gazebo as supported simulator targets or related pages.

How is Rigyd priced?

The pricing page on the site is unavailable, but the homepage and Isaac Sim page indicate API access and an Enterprise plan for batch processing. The site also says to request API access for higher-volume use.

Quick Facts

Category
Robotics simulation / 3D asset generation
Website
rigyd.com
Primary outputs
OpenUSD and MJCF
Typical inputs
3D models, images, text descriptions
Primary simulators
NVIDIA Isaac Sim, MuJoCo, Genesis
Access model
API access / enterprise-oriented batch processing