2G icon

2G

2G is a sampler instrument for Windows and macOS that turns text descriptions into sounds, edits samples, and plays them from a keyboard in an early-2000s mobile-phone style.

2G

2G sampler instrument

2G is a small sampler instrument from Scrap Brain Audio, inspired by early-2000s mobile phones. Its central workflow combines text-based Neural Synthesis with sample editing: describe a sound, generate it, adjust the result, and play it from a keyboard. It also accepts imported audio for users who want to work without generating new material.

The instrument is designed around a deliberately constrained handheld-phone character. Its 16 kHz mono mode, narrow-band speaker model, and four-voice shared physical model affect how sounds respond during playback, while loop and root-note analysis help turn short source files into playable sustained samples.

Features

Text-driven sound generation

Describe a sound in text and let 2G generate audio that can be edited and played as a sample.

Loop analysis

Analyzes timbre, volume, and vibrato to find suitable loop regions, smooths transitions with crossfade, and presents up to three candidates when available.

Root-note analysis

Measures pitch consistency across the sample, corrects detected fine-tuning differences during playback, and marks samples without a prominent pitch as unpitched.

Sample editing and shaping

Trim the sample and shape its response with Attack, Release, Brightness, Detune, Noise, Quality, and Formant controls.

Small-speaker simulation

Models the narrow frequency range, resonances, diaphragm excursion, and heat-related compression of a small mobile-device speaker. A switch can bypass the 16 kHz mono processing.

Plugin and standalone formats

Includes VST3 and standalone versions on Windows, plus AU, VST3, and standalone versions on macOS.

Use cases

  • Sketching original sounds

    Describe a one-shot or short musical sound in text, generate a starting point, then trim and shape it for a playable keyboard part.

  • Turning short recordings into instruments

    Bring in a short WAV, AIFF, FLAC, or MP3 file, use root-note and loop analysis to prepare it, and play it without relying on the generation service.

  • Mobile-phone-style sound design

    Use the small-speaker simulation and 16 kHz mono mode to audition parts with a deliberately narrow, phone-like playback character.

  • Offline sample playback

    Work entirely with saved generated sounds or local samples after generation, including offline editing and playback when internet access is unavailable.

Pros and Cons

Pros

  • Combines text-based sound generation with a conventional sample-editing and keyboard-playback workflow.
  • Supports personal audio imports in WAV, AIFF, FLAC, and MP3 formats, with offline playback and editing.
  • Provides automatic loop and root-note analysis to help prepare short samples for sustained playback.
  • Available for both Windows and macOS, with plugin and standalone versions listed.
  • Generated sounds can be used in personal and commercial music under the stated restriction against standalone sample resale.

Cons

  • Neural Synthesis and credit verification require an internet connection.
  • Imported files are limited to 20 MB and 10 seconds, and the product’s distinctive 16 kHz mono phone processing may not suit projects requiring full-range, high-fidelity playback.
  • The available materials do not specify broader host compatibility beyond the listed plugin and standalone formats.

FAQ

What is Neural Synthesis in 2G?

2G can generate audio from text descriptions using Neural Synthesis. The generated result can then be edited and played as a sample inside the instrument.

Can I use 2G with my own samples?

Yes. You can import, edit, and play your own audio without generating anything. These operations do not use credits or require a Studio subscription.

Which audio formats can 2G import?

2G imports WAV, AIFF, FLAC, and MP3 files up to 20 MB and 10 seconds in duration. The original source file remains untouched.

Does 2G require an internet connection?

An internet connection is needed for Neural Synthesis and credit verification. Local samples can be played and edited offline.

Can I use generated sounds in commercial music?

Generated sounds are royalty-free for personal and commercial music, but they must not be repackaged or resold as standalone samples or libraries.

Quick Facts

Category
Sampler instrument / generative audio tool
Platforms
Windows 10 or later (64-bit); macOS 11 Big Sur or later
Formats
Windows: VST3, standalone; macOS: AU, VST3, standalone
Import formats
WAV, AIFF, FLAC, and MP3
Import limits
Up to 20 MB and 10 seconds per file
Core workflow
Describe, generate, edit, loop, and play samples