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Rokoko

Rokoko studio-grade motion capture for body, finger and face animation—capture-to-edit workflows plus export and streaming for common 3D pipelines.

Rokoko

What is Rokoko?

Rokoko provides studio-grade motion capture tools for creating body, finger, and face animations. Its product line includes motion-capture hardware for full-body and hand tracking, along with face capture tools that support iOS and Android workflows.

The core purpose of Rokoko’s system is to help 3D digital creators capture performances and then edit, retarget, export, or stream motion data into common 3D and real-time pipelines.

Key Features

  • Full-body wireless motion capture (Smartsuit Pro II): A wireless mocap suit for capturing full-body motion.
  • Finger motion tracking (Smartgloves II / Smartgloves): Mocap gloves designed to capture detailed finger movements.
  • Face capture for mobile workflows (Face Capture): High-quality face capture tools built to work with iOS and Android workflows.
  • Drift-free precision motion capture (Coil Pro): Coil Pro provides “drift-free motion capture precision” using an EMF field.
  • Rokoko Studio account for recordings: Captured takes are stored automatically in a Rokoko Studio account.
  • Editing and retargeting tools: Supports correcting footlocks, smoothing motions, and retargeting to a custom character.
  • Export options and real-time streaming: Export settings include framerate and file type (FBX, BVH, CSV), plus skeleton options (e.g., Newton, HIK, UE5). Realtime workflows can stream to 3D tools via plugins.

How to Use Rokoko

  1. Set up your gear: Put on the compatible device(s) (e.g., Smartsuit and/or Smartgloves) and connect the gear to power and wifi.
  2. Capture and manage takes: Record performances and let your takes store automatically in your Rokoko Studio account.
  3. Edit and prepare motion: Use Rokoko Studio tools to correct footlocks, smooth motion, and retarget to your own character.
  4. Export or stream to your pipeline: Choose output settings such as framerate, file type (FBX/BVH/CSV), and skeleton mapping (e.g., Newton/HIK/UE5). For realtime workflows, enable livestreaming through the available plugins to your 3D tool.

Use Cases

  • Indie animation production: Capture body and finger motion to accelerate animation workflows, then retarget onto a custom character for final scenes.
  • Full performance mocap for character animation: Combine a full-body suit with finger gloves and face capture tools to generate synchronized body and facial animation.
  • Mobile-first facial capture for VFX or realtime avatars: Use Face Capture within iOS/Android workflows and transfer face performance into downstream tools.
  • Unreal Engine real-time pipelines: Use livestreaming and plugins to stream motion capture data directly into Unreal Engine projects.
  • Camera-free setup for training and research environments: Use the described “set up in minutes” workflow to run capture without cameras, suitable for educational or research sessions that need repeatable motion data.

FAQ

What motion capture data can Rokoko capture?

Rokoko tools are presented for body, finger, and face animation capture (depending on which device(s) you use).

Where are recorded takes stored?

Captured takes are stored automatically in your Rokoko Studio account.

What file formats can I export?

Rokoko exports include file types such as FBX, BVH, and CSV, with configurable framerate and skeleton options.

Can Rokoko data be streamed in realtime?

Yes. The site states that realtime workflows can livestream directly to your 3D tool using Rokoko Studio plugins.

Which software can Rokoko integrate with?

Rokoko is described as working with Blender, Unreal Engine, Maya, and others, and it lists available plugins for realtime workflows including Unreal, Unity, Blender, Maya, iClone, and more.

Alternatives

  • Other motion capture hardware ecosystems (body/hand/face): Alternative mocap solutions offer similar end-to-end capture-to-animation workflows, but may use different sensor types and different software pipelines.
  • Marker-based motion capture setups: These alternatives typically rely on external cameras and markers, which can change setup time and the kind of capture workflow compared to Rokoko’s described quick setup.
  • Third-party realtime mocap plugins/workflow tools: If your capture data is already generated elsewhere, you may consider tools focused on retargeting, export, and realtime streaming rather than providing the hardware devices themselves.
  • Mobile capture apps for facial animation: For facial performance specifically, there are mobile-focused tools; these differ by whether they integrate with the same body/finger mocap pipeline and by their export/retargeting options.