Brainloot icon

Brainloot

Brainloot is game development project management with boards, workflows, Discord intake, mobile access, and a Unity bridge to organize tasks and track progress.

Brainloot

Game project management with an editor workflow

Brainloot is a project-management workspace for game teams. It combines a browser-based board with decks, cards, lanes, milestones, and a personal My Hand workflow for organizing work from early ideas through release.

The web board remains the system of record while the product extends task work into daily execution. Focus Mode provides a concentrated checklist view, and the Unity Bridge can show the same Hand, lanes, and Scene pins inside the editor. Discord intake and mobile access support feedback and updates without making chat or a phone the primary tracker.

Game development project management features

Decks, cards, and lanes

Create decks, cards, and custom lanes for work such as features, bugs, polish, and spikes, then filter work by milestone on a shared web board.

My Hand

Pull a small active set of tasks into My Hand with a work-in-progress limit so the wider board remains available without becoming the daily focus.

Focus Mode

Open a full-screen Hand with a checklist, comments, and timer for concentrated implementation or production work.

Unity Scene pins

Attach cards to Unity GameObjects, prefabs, or scripts and open the related work from Scene View. Unity Bridge is currently in early beta.

Discord intake

Turn Discord feedback and commands such as /bug and /feature into tracked cards, keeping community intake connected to the board.

Milestones, reports, and mobile

Use milestones, reports, and a shared mobile board to track shipping progress, review what is stuck or completed, and check or comment on work away from the desk.

Practical uses for game teams

  • Plan a game from concept to release

    Capture features, bugs, polish tasks, and technical spikes in decks and lanes, then use milestones to organize work toward a release or playtest.

  • Run a focused solo work session

    A developer can pull only the current tasks into My Hand, open Focus Mode for a checklist and timer, and leave the rest of the board out of the immediate work session.

  • Connect tasks to Unity scene work

    While editing a Unity scene, attach a task to the relevant GameObject, prefab, or script and reopen that card from Scene View instead of maintaining a separate local note.

  • Convert community feedback into tracked work

    Collect player or tester feedback through Discord commands such as /bug and /feature, turning selected reports into cards on the team board.

  • Coordinate work away from the desk

    Use the shared board on a phone to check Hand, comment on tasks, and keep up with team progress while away from the development workstation.

Pros and Cons

Pros

  • Keeps the web board as a shared system of record across browser, mobile, and editor workflows.
  • Provides a focused daily work model through My Hand and Focus Mode rather than requiring users to work from the full backlog.
  • Links Unity tasks to GameObjects, prefabs, and scripts through Scene pins.
  • Supports game-team concepts including decks, milestones, guilds, shared boards, and Discord feedback intake.

Cons

  • Unity Bridge is in early beta, and Unreal Bridge is described as coming next rather than as a generally available integration.
  • The product is intentionally lighter than a shot pipeline, GDD suite, or highly configurable enterprise issue tracker.
  • Detailed end-to-end setup and workflow limitations are not specified in the available product material.

FAQ

How does Brainloot fit into a game team's workflow?

Brainloot keeps the web board as the system of record. Teams capture work as cards and decks, pull a small active set into My Hand, and can use Focus Mode for checklist-based work with comments and a timer.

Is the Unity integration available?

Unity Bridge is in early beta. It mirrors Hand, lanes, and Scene pins in the Unity editor, where cards can be attached to GameObjects, prefabs, or scripts and opened from Scene View. Unreal Bridge is described as coming next.

Does Brainloot offer a free plan?

Yes. Brainloot has a free plan with a browser-based board, Hand and Focus Mode, Unity Bridge and Scene pins, Discord intake, mobile access, and stated workspace, deck, and active-card limits. Paid Pro and Team plans are available when users need more capacity or seats.

Who is Brainloot designed for?

Brainloot is positioned for solo developers, indie and small game teams, game jams, and student teams. Larger teams can use guilds, shared decks, milestones, roles, and paid seats, while organizations needing heavy shot-pipeline or GDD functionality may need to retain another tool.

Quick Facts

Category
Game development project management
Primary users
Solo developers, indie studios, game jams, student teams, and game teams
Core platform
Web browser; mobile-ready board for iOS and Android
Editor workflow
Unity Bridge with Scene pins; early beta
Community intake
Discord /bug and /feature intake
Source domain
brainloot.io