ColorCraft icon

ColorCraft

ColorCraft is a batch sprite recoloring and palette tool for pixel artists and game developers on Windows, macOS, and Linux. It supports palette import, dithering, masking, and Aseprite workflows.

ColorCraft

Overview

ColorCraft is a downloadable recolor tool for Windows, macOS, and Linux that batch-processes sprite assets across palettes. It is aimed at pixel artists and game developers who need to generate asset variants without swapping colors manually.

The product supports direct Aseprite-oriented workflows, palette import from common formats, and image-based palette extraction. It also includes matching, dithering, and masking controls so users can tune how source colors are remapped before exporting results for game pipelines.

Features

Batch palette swapping

Load folders of sprites and apply multiple target palettes in one run, which is intended to generate many variations without manual one-by-one edits.

Palette import and extraction

Import palettes from Photoshop (.aco), GIMP (.gpl), and standard hex files, or extract colors from images and Lospec palettes.

Aseprite-oriented workflow

Open and process Aseprite files directly, with support for .ase and .aseprite workflows alongside the app.

Multiple matching metrics

Choose the color-matching math used for recoloring, including Oklab, CIEDE2000, Redmean, and Luminance.

Dithering controls

Use Floyd-Steinberg, Atkinson, Burkes, Sierra, or Bayer dithering to preserve texture during recoloring.

Masking and export helpers

Lock selected colors with Hex Masking and generate engine-ready files such as .import for Godot or .meta for Unity.

Use cases

  • Create asset variations

    Generate elemental, biome, rarity, or skin-tone variants from a base sprite set by applying several palettes to an entire folder at once.

  • Keep an Aseprite-based workflow

    Work on sprites in a pipeline that includes Aseprite, with direct handling for .ase and .aseprite files and preserved layer and animation data mentioned on the homepage.

  • Prepare palette-driven art workflows

    Import palettes from design tools or palette libraries, then tune recoloring with specific matching metrics and dithering methods before exporting.

  • Preserve locked colors

    Protect selected colors such as skin tones or UI elements with Hex Masking while recoloring the rest of the asset.

  • Hand assets off to engine pipelines

    Produce output files for downstream use in game engines, including Godot and Unity helpers mentioned on the page.

Pros and Cons

Pros

  • Processes whole folders of sprites rather than only single images.
  • Supports several common palette sources, including Photoshop, GIMP, hex files, and image extraction.
  • Provides multiple matching metrics and dithering options for finer control over recoloring output.
  • Includes Aseprite-oriented workflow support and engine export helpers for Godot and Unity.

Cons

  • The public page does not document pricing beyond a minimum purchase amount shown in the purchase flow.
  • Platform coverage is described at a high level, but the source does not provide a full feature-by-platform comparison or installer details.

FAQ

What is ColorCraft used for?

The source shows ColorCraft as a downloadable utility for Windows, macOS, and Linux. It is described as a batch sprite recoloring and palette tool for pixel art and game development.

What file types does it work with?

The page says you can open and process .ase and .aseprite files directly, and the devlog also mentions importing .ase, .aco, and .gpl palettes. The homepage additionally lists support for .png, .jpg, and .webm inputs.

What platforms and outputs are supported?

The homepage says ColorCraft generates transparent .png, .jpg, and .webm outputs, and the purchase page includes platform-specific downloads for Linux, macOS M1, macOS x64, and Windows.

Is ColorCraft a paid download?

Yes. The purchase flow says the product is sold on itch.io at or above a minimum price, with a sale price shown on the page and optional higher payment amounts available.

Is there evidence of team or multi-user support?

The source describes a workflow for individual creators, including indie developers, asset creators, and pixel artists. It does not describe collaboration features, licensing tiers, or team account management.

Quick Facts

Category
Tool
Primary users
Pixel artists, indie developers, asset creators
Platforms
Windows, macOS, Linux
Inputs
.aseprite, .png, .jpg, .webm
Outputs
Transparent .png, .jpg, .webm
Source domain
jeltedeproft.itch.io