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Shaders

Shaders is a design platform for interactive WebGPU shader effects, with a visual editor, component library, and exports for modern frontend frameworks.

Shaders

Overview

Shaders is a design platform for building creative WebGPU effects in modern frontend frameworks. It combines a visual editor, a large component library, and framework-targeted exports so teams can design interactive shaders without writing shader code from scratch.

The product is aimed at designers and frontend engineers who want to create production-ready visuals for landing pages, product showcases, design systems, logos, backgrounds, and other interface elements. The v3 release adds an infinite canvas, improved editing controls, and a new TypeGPU-based render engine designed for faster compilation and smaller production builds.

Core features

Component-based shader composition

Work with an extensive library of base components and combine them on a canvas to build custom effects without writing shader code.

Own-asset driven effects

Import images, videos, and SVG assets, then turn them into interactive visuals using materials, filters, and 3D effects.

Interactive property control

Shape interactivity through mouse movement, automatic animations, layer mapping, or reactive state from code.

Multi-shader canvas

Use the infinite canvas to place multiple shaders in one workspace, compare variations, and iterate on layouts side by side.

Framework exports

Export clean component code for Vue, React, Svelte, Solid, JavaScript, and Framer so shader work can fit into existing projects.

Presets and agent workflow

For Pro users, browse a large preset library and use Shaders MCP to let compatible agents discover, customize, and install shaders from prompts.

Practical use cases

  • Marketing and landing pages

    Build animated hero sections, landing-page backgrounds, and other first-impression visuals with an editor that supports multiple layers, presets, and interactive controls.

  • Frontend product work

    Compose shader-based interface elements for product pages, dashboards, or design systems and export them as framework components that fit the host app.

  • Brand assets and logo animation

    Adapt a logo or SVG into a reactive visual treatment using materials, filters, or 3D shape effects, then refine the result on the canvas.

  • Agent-assisted shader setup

    Use MCP-compatible agents to search presets, install shaders, customize properties, and connect effects to application state with prompts.

  • Exploration and iteration

    Create several visual directions in one workspace, compare them side by side, and narrow the result before export.

Pros and Cons

Pros

  • Visual editor for composing shader effects without writing shader code.
  • Large library of base components and presets for starting points and variation.
  • Supports interactive inputs such as mouse movement, motion timelines, and reactive state.
  • Exports clean framework components that fit into existing frontend applications.
  • Includes an agent workflow for discovering, customizing, and installing shaders from prompts.

Cons

  • Access to the preset library and MCP workflow requires Pro.
  • The source does not publish full documentation of every supported framework or every export format on the pages provided.
  • The agent workflow requires setup through MCP-compatible tools and a command-line installation step.

FAQ

What is Shaders?

Shaders is a design platform for creating interactive WebGPU shader effects. It provides a visual editor, a component library, and export options for frameworks such as Vue, React, Svelte, Solid, JavaScript, and Framer.

What frameworks does Shaders support?

The source highlights support for Vue, React, Svelte, Solid, JavaScript, and Framer. The editor also offers code export for those framework targets, so shaders can fit into an existing frontend stack.

What do I export from the editor?

Pro includes unlimited code export and export of videos and images. The free plan allows you to explore the editor but only export watermarked previews.

Are the effects animated or interactive?

Shaders is built around interactive visuals and real-time changes. The source says effects can respond to mouse movement, automatic animations, layer mapping, or reactive state from code.

What can I do with the Shaders MCP?

The pricing page says MCP access requires a Pro subscription, and the agents page shows setup for MCP-compatible agents with a few command-line steps. It also notes support for agents such as Claude Code, Cursor, Codex, Antigravity, and Windsurf.

Quick Facts

Category
Design platform / developer tool
Source domain
shaders.com
Primary users
Design engineers and frontend teams
Frameworks mentioned
Vue, React, Svelte, Solid, JavaScript, Framer
Pricing shape
Free plan plus Pro and Team plans
Workflow note
Visual editor, preset library, and MCP/agent setup